Title Developer/publisher Release date Genre License Mac OS versions A-10 Attack! Parsoft Interactive 1995 Flight simulator Abandonware 7.5–9.2.2. As an operating system, Mac OS has always tried to make things sleek and minimalist on your desktop. However, in the older versions, the sync between Mac and iPhone led to a lot of clutter. To counter that, Apple added Desktop Stacks to make your desktop organized according to the criteria you desire.
GarageBand is a fully equipped music creation studio right inside your Mac — with a complete sound library that includes instruments, presets for guitar and voice, and an incredible selection of session drummers and percussionists. With Touch Bar features for MacBook Pro and an intuitive, modern design, it’s easy to learn, play, record, create, and share your hits worldwide. Now you’re ready to make music like a pro.
Start making professional‑sounding music right away. Plug in your guitar or mic and choose from a jaw‑dropping array of realistic amps and effects. You can even create astonishingly human‑sounding drum tracks and become inspired by thousands of loops from popular genres like EDM, Hip Hop, Indie, and more.
More sounds, more inspiration.
Plug in your USB keyboard and dive into the completely inspiring and expanded Sound Library, featuring electronic‑based music styles like EDM and Hip Hop. The built‑in set of instruments and loops gives you plenty of creative freedom.
The Touch Bar takes center stage.
The Touch Bar on MacBook Pro puts a range of instruments at your fingertips. Use Performance view to turn the Touch Bar into drum pads or a one-octave keyboard for playing and recording.
Plug it in. Tear it up.
Plug in your guitar and choose from a van-load of amps, cabinets, and stompboxes.
Design your dream bass rig.
Customize your bass tone just the way you want it. Mix and match vintage or modern amps and speaker cabinets. You can even choose and position different microphones to create your signature sound.
Drumroll please.
GarageBand features Drummer, a virtual session drummer that takes your direction and plays along with your song. Choose from 28 drummers and three percussionists in six genres.
Shape your sound. Quickly and easily.
Whenever you’re using a software instrument, amp, or effect, Smart Controls appear with the perfect set of knobs, buttons, and sliders. So you can shape your sound quickly with onscreen controls or by using the Touch Bar on MacBook Pro.
Look, Mom — no wires.
You can wirelessly control GarageBand right from your iPad with the Logic Remote app. Play any software instrument, shape your sound with Smart Controls, and even hit Stop, Start, and Record from across the room.
Drummer, the virtual session player created using the industry’s top session drummers and recording engineers, features 28 beat‑making drummers and three percussionists. From EDM, Dubstep, and Hip Hop to Latin, Metal, and Blues, whatever beat your song needs, there’s an incredible selection of musicians to play it.
Each drummer has a signature kit that lets you produce a variety of groove and fill combinations. Use the intuitive controls to enable and disable individual sounds while you create a beat with kick, snare, cymbals, and all the cowbell you want. If you need a little inspiration, Drummer Loops gives you a diverse collection of prerecorded acoustic and electronic loops that can be easily customized and added to your song.
Get creative with 100 EDM- and Hip Hop–inspired synth sounds. Every synth features the Transform Pad Smart Control, so you can morph and tweak sounds to your liking.
Get started with a great collection of built‑in lessons for piano and guitar. Or learn some Multi‑Platinum hits from the actual artists who recorded them. You can even get instant feedback on your playing to help hone your skills.
Take your skills to the next level. From any level.
Choose from 40 different genre‑based lessons, including classical, blues, rock, and pop. Video demos and animated instruments keep things fun and easy to follow.
Teachers with advanced degrees in hit‑making.
Learn your favorite songs on guitar or piano with a little help from the original recording artists themselves. Who better to show you how it’s done?
Instant feedback.
Play along with any lesson, and GarageBand will listen in real time and tell you how you’re doing, note for note. Track your progress, beat your best scores, and improve your skills.
Tons of helpful recording and editing features make GarageBand as powerful as it is easy to use. Edit your performances right down to the note and decibel. Fix rhythm issues with a click. Finesse your sound with audio effect plug‑ins. And finish your track like a pro, with effects such as compression and visual EQ.
Go from start to finish. And then some.
Create and mix up to 255 audio tracks. Easily name and reorder your song sections to find the best structure. Then polish it off with all the essentials, including reverb, visual EQ, volume levels, and stereo panning.
Take your best take.
Record as many takes as you like. You can even loop a section and play several passes in a row. GarageBand saves them all in a multi‑take region, so it’s easy to pick the winners.
Your timing is perfect. Even when it isn’t.
Played a few notes out of time? Simply use Flex Time to drag them into place. You can also select one track as your Groove Track and make the others fall in line for a super‑tight rhythm.
Polish your performance.
Capture your changes in real time by adjusting any of your software instruments’ Smart Controls while recording a performance. You can also fine‑tune your music later in the Piano Roll Editor.
Touch Bar. A whole track at your fingertips.
The Touch Bar on MacBook Pro lets you quickly move around a project by dragging your finger across a visual overview of the track.
Wherever you are, iCloud makes it easy to work on a GarageBand song. You can add tracks to your GarageBand for Mac song using your iPhone or iPad when you’re on the road. Or when inspiration strikes, you can start sketching a new song idea on your iOS device, then import it to your Mac to take it even further.
Play, record, arrange, and mix — wherever you go.
Your personal music creation studio.
A companion app for Logic Pro.
Developer(s) | Apple Inc. |
---|---|
Final release | 4.1.1 / November 21, 2008 |
Operating system | Mac OS X and Linux |
Type | Compositing |
License | Proprietary |
Website | Apple — Shake at the Wayback Machine (archived January 22, 2008) |
Shake is a discontinued image compositing package used in the post-production industry developed by Nothing Real for Windows and later acquired by Apple Inc. Shake was widely used in visual effects and digital compositing for film, video and commercials. Shake exposed its node graph architecture graphically. It enabled complex image processing sequences to be designed through the connection of effects 'nodes' in a graphical workflow interface. This type of compositing interface allowed great flexibility, including the ability to modify the parameters of an earlier image processing step 'in context' (while viewing the final composite). Many other compositing packages, such as Blender, Blackmagic Fusion, Nuke and Cineon, also used a similar node-based approach.
Shake was available for Mac OS X and Linux. Support for Microsoft Windows and IRIX was discontinued in previous versions.[1][2]
On July 30, 2009, Apple discontinued Shake.[3] No direct product replacement was announced by Apple, but some features are now available in Final Cut Studio and Motion, such as the SmoothCam filter.[4]
In 1996, Arnaud Hervas and Allen Edwards founded Nothing Real, and released Shake 1.0 as a command-line tool for image processing to high-end visual effects facilities in early 1997.
Emmanuel Mogenet joined the R&D as a senior developer in the summer of 1997 as Shake 2.0 was being rewritten with a full user interface. In the fall of 1997, Dan Candela (R&D), Louis Cetorelli (head of support) and Peter Warner (designer/expert user) were added to the team. After initially working as a consultant in early 1998, Ron Brinkmann also joined in early 1998 as product manager. This core group were all among the original Sony Imageworks employees.
Shake 2.0 was first shown at the 1998 NAB conference as an alpha demo with a minimal set of nodes, a node view and the player. A more complete beta version of Shake was shown at the 1998 SIGGRAPH conference.
Version 2 was released in early 1999 for Windows NT and IRIX, costing $9900 US per license, or $3900 for a render-only license. Over the next few years, Shake rapidly became the standard compositing software in the visual effects industry for feature films.
In 2002, Apple Computer acquired Nothing Real.[5] A few months later, version 2.5 was released,[6] introducing Mac OS X compatibility. To strengthen the Mac's position in production studios, the Mac version held a price of US$4,950 (equivalent to $7,036 in 2019), and users of the non-Mac operating systems were given the offer of doubling the number of licenses at no extra cost by migrating to Mac OS X. In 2003, version 3 of Shake was announced,[7] which introduced the Qmaster software, discontinued support for Microsoft Windows, and allowed unlimited network render clients at no additional cost. A year later, the release of Shake 3.5 at the National Association of Broadcasters show saw the price drop to $2999 for Mac OS X and $4999 for Linux and IRIX.
In April 2005 Apple announced Shake 4 at a pre-NAB event. New features included 3D multi-plane compositing, 32-bit Keylight and Primatte keying, optical flow image processing (time-remapping and image stabilization), Final Cut Pro 5 integration and extensions to their open, extensible scripting language and SDK. Shake 4 had no IRIX version.
At the NAB event in April 2006, Apple announced that Shake 4.1 would be a Universal Binary version and would ship in May that year. It was actually released on June 20, 2006 and was rebranded as a companion for Final Cut Studio;[8] as such, its price was dropped from $2999 to $499 for Mac OS X but remained the same for Linux. At the same time, Apple announced that they would end support for Shake. Rumor web sites claimed that Apple was working on a next-generation compositing application codenamed Phenomenon.[9] Existing maintenance program subscribers had the option to license the Shake source code for US$50,000 (equivalent to $63,412 in 2019).
On July 30, 2009, Apple removed Shake from its online store and website. Shake had been officially been declared end of life status 3 years prior but continued being sold in the Apple Store for $499 until that time.[10] The Shake website now redirects to Apple's Final Cut Pro X website.
Shake was used in such films as Peter Jackson's The Lord of the Rings[11] and King Kong,[12] as well as Harry Potter[13] films and Cloverfield.[14] It was used by The Embassy to create a television advertisement for Citroën with a dancing car. Shake was used by Broadway Video for restoring the release of Saturday Night Live: The Complete First Season DVD box set. It was in use by CBS Digital for creating new visual effects for Star Trek Remastered.
Other major productions using Shake include the 2005 adaptation of War of the Worlds, Star Wars: Episode III – Revenge of the Sith,[15]Fantastic Four, Mission: Impossible III, Poseidon, The Incredibles, Hulk, Doctor Who, The Dark Knight[16] and Pirates of the Caribbean: Dead Man's Chest,[17] and for the restoration of South Pacific.[18]
Shake was used for video post-production, but in this field Autodesk's Flint, Flame, and Inferno systems were usually used in conjunction with Shake for a fast turnaround of projects. Shake's historical strength had been the ability to work better with very high resolution formats such as 2K, 4K, and IMAX used in the motion picture industry.