1. That Night (early Prototype) Mac Os Catalina
  2. That Night (early Prototype) Mac Os Operating System
  3. That Night (early Prototype) Mac Os 8
  4. That Night (early Prototype) Mac Os X

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Jim Reekes, the guy who spotted this problem, is a big reason why you love your Mac, even after it crashes, and the first Macs crashed a lot. The son of an early Apple employee and an informal. 18K likes 58 talking about this. Create and view interactive dashboards on your mobile devices. Sync activity clocks with your Apple Watch, and share your creations with other users.

⚠This is the home of the 2018 NUTS game jam prototype. The game lives here now NUTS.GAME, but I want to leave the demo up here for posterity. I will no longer be posting builds to this page, and when the new game becomes available it will have a different home. ⚠

Thank you for your support on this page, it has been the driving force for me to find a way to make this game. Go to NUTS.GAME and wishlist/buy/share <3

NUTS.GAME

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Prototype)

NUTS 2018 game jam prototype

Find out where the squirrel keeps their stash!

You have 3 cameras, wired up to three TVs at your hideout. Each night, the squirrel leaves its home, goes to its stash, and returns home. You can place the cameras during daytime, and at night you can watch it run around. Can you find the tree that has the stash?

Instructions

  • WASD: Move
  • Click: Interact
  • E (at night): End the night early
  • E (near camera): Aim <-- this one's not obvious ⚠
  • F: Speed up time <-- use sparingly, you could miss the squirrel!

That Night (early Prototype) Mac Os Catalina

What we know about the squirrel

  • it lives in the orange tree
  • it takes the same route every night
  • it visits one other tree, this is where the stash is

Hints

  • start by putting your cameras around the orange tree
  • if you wait around near the stash tree, you can shake it
  • be nice to the squirrel
  • you can leave the night-time early, by pressing [E]

⚠ absolutely no jumpscares ⚠

This game was made for GGJ 2018, at the Reykjavik University site in Iceland. All development and design done by me, Jonatan Van Hove, with help from Marín Björt Valtýsdóttir, Torfi Ásgeirsson and Jóhannes Sigurðsson.

External assets: Unity 2017.3, First Person Drifter, Outline shader, Squirrel model, Clock model, Chair model, Camera model (modified), Lato Font

🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️🐿️

Known issues

  • The game has no audio
  • You can't set mouse sensitivity, sorry :(
  • Use ALT+F4 to quit, also when you win
  • The squirrel behavior is a bit wonky (fixed in 0.3)
  • Player sits inside chair (instead of on) (fixed in 0.2)
  • The squirrel exits the fence briefly, but re-enters (fixed in 0.2)
  • You can exit the fence by trying hard but really shouldn't (fixed in 0.2)
StatusPrototype
PlatformsWindows, macOS, Linux
Rating
AuthorJoon
GenreAdventure
Tags3D, Atmospheric, FPS, fps-puzzle, Non violent, Short
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse, Gamepad (any)
Mentionsitch.io Recommends: Curse of the Arrow...

Download

Development log

  • NUTS v0.6
    Apr 20, 2018
  • NUTS v0.3
    Feb 01, 2018
We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

This page details one or more prototype versions of A Hat in Time (Windows, Mac OS X).

The first A Hat in Time alpha build was released to Kickstarter backers on February 20, 2014, ushering in a new age of silly headwear and unused content.

Build naming conventions, as used by Gears For Breakfast themselves:

  • Prototype: The early pre-Kickstarter prototype given to media outlets, let's players, and gaming personalities in early 2013. This build hasn't (yet!) fallen into the public's hands. Easily recognized by the words PROTOTYPE: FAR FROM FINISHED plastered on the bottom of the screen at all times while ingame.
  • Alpha: The build distributed to $70+ Kickstarter/slacker backers from February 20, 2014 to February 28, 2015. Identified by the words ALPHA BUILD: FAR FROM FINISHED at the bottom of the screen while ingame.
  • Beta: The build distributed to $40+ Kickstarter/slacker backers from March 7, 2015 to September 13, 2017. Similar to other builds, it has the words BETA BUILD: FAR FROM FINISHED at the bottom of the screen while ingame.
  • Speedrunning Event Build: This build was distributed to anyone with access to the Beta build and popular Speedrun streamers to participate in their Speedrunning Event from September 15th to September 30th, it was removed when the event was over, it has a message saying SPEEDRUNNING PREVIEW A HAT IN TIME RELEASES OCTOBER 5TH WISHLIST ON STEAM: http://hatintime.com/steam-wishlist in the bottom right corner of the screen while ingame.


Subpages

That Night (Early Prototype) Mac OS

That Night (early Prototype) Mac Os Operating System

Prototype
I not understand, this guide for vehichle?

That Night (early Prototype) Mac Os 8

Alpha
Mafia just help you build character!
Beta
All boats need to pay toll in Mafia Town. Even in space!
Speedrunning Event Build
Preview build 20 days prior to release for a Speedrunning Event.

That Night (early Prototype) Mac Os X

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