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Jim Reekes, the guy who spotted this problem, is a big reason why you love your Mac, even after it crashes, and the first Macs crashed a lot. The son of an early Apple employee and an informal. 18K likes 58 talking about this. Create and view interactive dashboards on your mobile devices. Sync activity clocks with your Apple Watch, and share your creations with other users.
⚠This is the home of the 2018 NUTS game jam prototype. The game lives here now NUTS.GAME, but I want to leave the demo up here for posterity. I will no longer be posting builds to this page, and when the new game becomes available it will have a different home. ⚠
Thank you for your support on this page, it has been the driving force for me to find a way to make this game. Go to NUTS.GAME and wishlist/buy/share <3
NUTS.GAME
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NUTS 2018 game jam prototype
Find out where the squirrel keeps their stash!
You have 3 cameras, wired up to three TVs at your hideout. Each night, the squirrel leaves its home, goes to its stash, and returns home. You can place the cameras during daytime, and at night you can watch it run around. Can you find the tree that has the stash?
Instructions
What we know about the squirrel
Hints
⚠ absolutely no jumpscares ⚠
This game was made for GGJ 2018, at the Reykjavik University site in Iceland. All development and design done by me, Jonatan Van Hove, with help from Marín Björt Valtýsdóttir, Torfi Ásgeirsson and Jóhannes Sigurðsson.
External assets: Unity 2017.3, First Person Drifter, Outline shader, Squirrel model, Clock model, Chair model, Camera model (modified), Lato Font
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Known issues
Status | Prototype |
Platforms | Windows, macOS, Linux |
Rating | |
Author | Joon |
Genre | Adventure |
Tags | 3D, Atmospheric, FPS, fps-puzzle, Non violent, Short |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Mentions | itch.io Recommends: Curse of the Arrow... |
This page details one or more prototype versions of A Hat in Time (Windows, Mac OS X).
The first A Hat in Time alpha build was released to Kickstarter backers on February 20, 2014, ushering in a new age of silly headwear and unused content.
Build naming conventions, as used by Gears For Breakfast themselves:
Prototype I not understand, this guide for vehichle? |
Alpha Mafia just help you build character! |
Beta All boats need to pay toll in Mafia Town. Even in space! |
Speedrunning Event Build Preview build 20 days prior to release for a Speedrunning Event. |