The Progressed Moon is like a pair of sunglasses that don’t change the world, but change the lens through which you see. Each cycle/sign lasts 29 months (2.5 years) - moving 1 degree per month, and it’s especially noticeable at the entrance and the exit. Pay attention to when it shifts from one sign to the other. The Path is a psychological horror art game developed by Tale of Tales originally released for the Microsoft Windows operating system on March 18, 2009 in English and Dutch, and later ported to Mac OS X by TransGaming Technologies. It is inspired by several versions of the fairy tale Little Red Riding Hood, and by folklore tropes and conventions in general, but set in contemporary times.
This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X).
This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
The Beta build of A Hat in Time was distributed to Kickstarter/slacker backers from March 7, 2015 to September 13th, 2017. Similar to other pre-release builds, the Beta has BETA BUILD: FAR FROM FINISHED printed at the bottom of the screen while in-game.
Several unused cinematics can be found using the console. There are four unused cinematics in Mafia Town (both normal and rain variants), named cine1, cine2, cine3, and cine4. There is also one unused cinematic in Mafia HQ titled rs. The description for this is 'Rhythm Segment' implying there would have been a rhythm game battle against one of the Mafia chefs. The cinematic doesn't do much though, and never ends.
While much more complete than its Alpha counterpart, the Beta Spaceship Hub is still unfinished; all areas that can't be accessed normally through gameplay are very clearly a work in progress.
HERE LIES MY DAD WHO LOVED ME WITH ALL OF HIS HEART AND KNEW I COULD ALWAYS BE A SUCCESS IN ALL THAT I DID
A time piece, called 'beachrace' or 'Balloon Race in Mafia Town', is leftover from the Alpha build.
An icon for an unimplemented Ice Statue badge.
Loading screen art for Timmy, who was originally intended to be the second playable character in co-op and New Game+. Neither mode was available in the Beta, and Timmy's role in the final game was replaced by Bow Kid.
A meter that, going by its name, is meant to tell the player how much cocoa they have. Variants exist of this graphic that show the container ⅔ full, ⅓ full, and empty. Cocoa isn't a commodity that's possible to collect in the Beta, so this meter isn't ever seen, It was meant to be used in the cut chapter Sand 'n Sails.
An unused text graphic, titled Moon_hunt_return.tga.
A leftover from the 2013 prototype, used by a rapping Mafia member in the prototype version of Mafia Town. The rapper, his stage, and his audience were all removed in the Alpha version of Mafia Town onwards, leaving this texture unused.
An inventory icon of a mysterious moon tablet. This is most likely an unused key item as it is nowhere seen in the Beta build.
On the Beta's release, Act 5 of Mafia Town was titled 'The Impossible Race?'. After Gears for Breakfast repeatedly received inquiries asking whether or not the various ways of cheating the race were intentional, the act's title was changed to 'Cheating the Race'.