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2.13 GBDeveloper: Klei Entertainment
Release date: 2012
Publication Type: MacOS X port
Interface language: English, Russian, MULTI
Tablet: Not required
This item was awarded to players who launched Team Fortress 2 using the macOS operating system (at the time Mac OS X) between June 10, 2010, and June 14, 2010. The offer was later extended to August 16 before coming to an end. The latest version of Binary Ninja™ is 1.0 on Mac Informer. It is a perfect match for Automation in the System Tools category. The app is developed by VECTOR 35 LLC. Operating system mac os10.15.4. Cmake version cmake version 3.17.3. Ninja version 1.10.0 Compiler name and version mac os. Full cmake and/or ninja output zhangpeng@zhangpeng-local build% cmake.DCMAKECXXCOMPILER=which clang-DCMAKECCOMPILER=which clang- IPO/LTO not enabled.- CMAKEBUILDTYPE is not set, set to default = RelWithDebInfo.
Platform: Intel only
To bookmarksMark of the Ninja is a side-scrolling action stealth video game developed by Klei Entertainment and published by Microsoft Studios. It was announced on February 28, 2012 and later released for the Xbox 360 via Xbox Live Arcade on September 7, 2012. A Microsoft Windows version was released on October 16, 2012, later released for Linux and OS X on September 11, 2013. It follows the story of a nameless ninja in the present day, and features a themed conflict between ancient ninja tradition and modern technology. Cutscenes for the game are rendered in a Saturday-morning cartoon animation style.
The game received critical acclaim from reviewers. Aggregate scores for the game hold in the 90% range at website Metacritic, and it received eight perfect scores from media outlets. Reviewers praised the game's visual and audio atmosphere, strong gameplay and new take on the stealth video game genre, while criticizing minor gameplay frustrations surrounding the control scheme and difficult puzzles.
Gameplay
Mark of the Ninja consists of stealth-oriented 2D platforming. The character is required to sneak through a series of environments while staying out of sight of guards and performing silent assassinations. Levels are divided into areas of light and darkness; the player character is visible to enemies in the former and invisible in the latter, though passing within a certain immediate distance of an enemy's face results in the player being spotted irrespective of lighting. Sounds such as running may also give away the player character's location and are represented visually by a rapidly expanding circle. Unusual for a platformer, Mark of the Ninja employs a line of sight mechanic, meaning that enemies which would be invisible to the character are also invisible to the player, though their sounds are represented on screen in the same manner as the player character's.