Shadows of Mordor
Developer(s)Beam Software
Publisher(s)Melbourne House
Platform(s)Commodore 64, ZX Spectrum, Amstrad CPC, Apple II, MS-DOS, Macintosh
Release1987
Genre(s)Text adventure
Mode(s)Single-player
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Shadows of Mordor: Game Two of Lord of the Rings is a text adventure game for the Commodore 64, Amstrad CPC, ZX Spectrum, Apple II, MS-DOS, and Macintosh. It is based on the second part of The Lord of the Rings story. It's a sequel to Lord of the Rings: Game One.

Winim is about Win & its antimatter shadow Nim lost in a strange dungeon. You play Win & Nim at the same time one is on the left the other on the right. Use arrows to move Win one way while Nim is doing the opposite. Slash the mobs with your sword (use space). Gather right pair of keys to open the matching doors (left / right or up / down). Being set in two parallel worlds, this game offers incredible gameplay, filled with legendary creatures and lots of turn-overs. Shadows Awakening Mac OS X features unique settings regarding the protagonist. There are multiple characters in one demon. Each has its own characteristics and can be used in certain situations. Uninstall USB drivers from the Shadow app settings and turn off your Mac. Turn on your Mac and immediately press and hold Command (⌘) + R to restart in macOS Recovery. Open Disk Utility then c hoose View Show All Devices. W rite down the name of the startup disk. Ensure the disk is mounted. Shadow Man is graphically rich and emotionally binding. Top it off with an excellent storyline and superb gameplay and you have a game that you must experience to truly appreciate'. 48 Edge gave the same PC version eight out of ten: ' Shadow Man, near-peerlessly expansive in size and demands on player time, is a child of both eras. Games For Mac Os X The world's best games for Mac OS X. Come and enjoy games for mac presented FREE and available for all macOS computers. Big Fish delights millions of players daily with top-rated match 3, HOPA, time management and social casino games.

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The game focuses on Frodo and Sam (with Sméagol as an NPC) on their journey to Mordor to destroy the One Ring. The game is considered[by whom?] an improvement over its predecessor, though still not on par with The Hobbit.

The game was followed by The Crack of Doom in 1989, which was released on Commodore 64, Apple II, MS-DOS, and Macintosh.

Reception[edit]

Macworld reviewed the Macintosh versions of The Hobbit, The Fellowship of the Ring and The Shadows of Mordor simultaneously, criticizing The Hobbit, calling it 'particularly clumsy' as it is 'handicapped by a 400-word input vocabulary' as opposed to the latter two games' 800 words. Macworld calls The Fellowship of the Ring 'particularly intricate' and recommends it as an entry point to the series as opposed to The Hobbit. Macworld praises The Hobbit's graphics, but states that in The Fellowship of the Ring and The Shadows of Mordor 'the art adds little to the games' overall appeal.' Furthermore, Macworld heralds the three games as 'literate and faithful in spirit to original books', but criticizes the dated and 'rigid' nature of the text-adventure format.[1]

References[edit]

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  1. ^McCandless, Keith (May 1989). 'New Hobbits For Old'. Macworld. Mac Publishing. p. 209.

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External links[edit]

  • Shadows of Mordor at MobyGames

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